Posted by Swifto Posted on 12 August, 2012 at 11:36AM 0 0
So after Castlevania: Symphony of the Night released, the world was amazed. THIS was a great game. An 'instant classic', to quote an over-used phrase. So naturally, it was time to see if Konami could replicate that success!
....Half a decade later, on a much less powerful system. The Gameboy Advance? A handheld typically associated with kids? Make a game with blood, demons and dark tones on that platform? Makes perfect sense!
Well, in retrospect, yeah, it kinda does. Metroid F
Posted by Swifto Posted on 5 August, 2012 at 09:36AM 0 0
Oh nostalgia, how you twist opinions.
Of course, given the subject of what I generally write about, naturally there's quite a lot of nostalgia blur going on. God, look at articles for Contra III and pretty much any Genesis game. Sheesh. What the fuck is with me and old games.
Posted by Metal_Kitty666 Posted on 4 August, 2012 at 02:14AM 0 0
Modern First Person Shooters, marvelous aren't they? In case you didn't pick up on it, that previous statement was a sarcastic statement, most modern FPS's (Didn't know how to make that plural) are just your basic Call of Duty rip off. You know, modern military shooter, crappy campaign, Aim down sights, kill minorities etc. The only thing that game makers even try to do to make these games better is to put as much into their multiplayer as they can and as fast as they can: I am not saying that the multiplayer is bad, I am saying that the game itself is not worth the 60 dollar price tag for a game that only offers one worth while feature.
Posted by Swifto Posted on 30 July, 2012 at 09:35AM 0 0
I love a good bit of writing.
But I think we've established that... Quite thoroughly, I believe. (Idunno, what do you guys think?)
So for a change of pace, here's a game that has extremely little writing. Instead of descriptions, bits of flavourtext and character lingo, the mood of this game is brought about almost entirely through the use of visuals.
Posted by Swifto Posted on 8 July, 2012 at 12:49AM 0 0
I love it when game developers think creatively.
For example; how the heck would a developer have pitched the concept of a platformer/city building crossbreed game to a publisher? Not only that, but when the devteam has only one game under their belt previously? AND, to release it as one of the first games on a new Nintendo console?
Posted by Swifto Posted on 2 May, 2012 at 08:13AM 1 0
I will admit to being a bit jaded and ornery when it comes to the games I like.
There are some games that people expect me to love, and yet I'll have only a few good things to say about them. And yet, other games that even I wasn't expecting to like, I absolutely adore. In cases like that, it's usually some indefinable quality that I can't put into words that makes all the difference. I'll say outright the flaws to be had in the game, and yet confess undying love for it regardless. I
Posted by Metal_Kitty666 Posted on 26 April, 2012 at 9:27PM 0 0
Actually, pretty easy to refuse this one.
Onechanbara is a japanese game where you play as either a sexy lady in a cowboy hat, her little schoolgirl sister or the moonwalking skimpy police woman. Right off the bat only the Bikini Woman, Named Aya, but you get to play as the other two later in the story.
STORY
Now, down to business, the story... The story kind of just starts outta nowhere, it opens with Aya in the shower in a glorious PG-13 cinematic, which means, no full nudity... *Cry* Well after some dialog between Aya and her sister, which is hard to get into because the game is not dubbed, just subbed, as they are watching the news, suddenly ZOMBIES!!! AHHHHHHH!!! And then they leave to go fight... ZOMBIES!!! AHHHHHHH!!! That's pretty much the beginning of the story, there are just zombies, and that is that.
Posted by Swifto Posted on 14 February, 2012 at 10:08PM 1 0
Since I seem to be in some sort of a Genesis kick, let's roll with it. The second-placer in the 16-bit war had a lot going for it, but sadly, a lot of its best happened later in its life, when programmers had managed to work the hardware better. Comix Zone, which I likely won't be reviewing as I kinda suck at it, is almost a prime example of this sort of thing. A late-age Genesis game that woulda turned the tide a bit had it been released but two years earlier. Comix Zone had bright, fresh an